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About This Game In Planetes your aim is to survive, create and explore.You will need to harvest resources, in order to construct bases, spacecraft, and items. Protect yourself from other players by creating better spacecraft or a stronger base. Explore space, finding asteroids and planets to land on.If you travel through space you can find planets with simulated gravity and atmosphere. You can land on these planets, or crash land if your ship is not powerful enough. When you arrive you can find resources to harvest and area to build bases. Before you can travel through space you will need to build a ship. If you don't like building in games, you won't have to do much to have a functional spacecraft. If you do like building, you will find a building system with 6 categories of spaceship components each with many different and unique parts offering many options for you to build your ship with.Other players are dangerous, but you can also create alliances with them.Follow Planetes development on the development discord. https://discord.gg/5Rq6jGW 1075eedd30 Title: PlanetesGenre: Action, Casual, Indie, RPG, Strategy, Early AccessDeveloper:New Orbit GamesPublisher:New Orbit GamesRelease Date: 28 Aug, 2018 Planetes Download Now game wont go into offline or online servers, and no one plays the game. absolute waste of money.. a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. I only played online ......if i could connect....and only the EU server was up, Im in the southern hemisphere so my ping was very highVery buggy, no ones playing,there are people logged in but they're not moving or talkingNot worth the price this early Needs alot of work before its worth playing again. the game appears to be buggy, when i launched it in offline play, the option to spawn was unavailable, and couldnt use any of the controls either. a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever. Build Version 0.00112: Additions System Map, open using "M" With map open, click and drag to move the map, "C" to center back on your character's position. Scroll wheel to zoom. New art for Light metal, carbon, fiber, fissile material and ice resource nodes. Ship part limit. Indicator for new chat messages. Chat auto complete. Chat player joins/disconnects. Server bans. Battery 3X3.Changes: Major world building. Collider and Render layer pass. Chat opens when you press Enter.Fixes: Fixed backwards build nodes. Fixes for server chat.. Update Alpha 0.015: This Update wipes the servers!Additions: Added notifications for when trying to fuel a tank without the correct resources and for when it is full. Discord Rich presence! Planetes Development Discord https://discord.gg/5Rq6jGW Console command to set velocity soft cap. Added notifications for picking up items.Changes: Lowered fuel and energy cost for Ion thrusters. World building changes, added additional asteroids in the inner belt. Visuals changes to Blue planet. Added more Fissile material nodes.Fixes: Fix for feet being weird when exiting a seat while moving fast. Fix for save/load menu scrolling. Fix for zooming while trying to scroll save/load menu. Fix for mouse cursor being lagged while moving. (Additional improvements planned)Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Build Version 0.00111: Additions: In game chat added. (message server wide or a specific player using /tell) Fps/Ping counter which can be turned on in the esc menu. Added 2X2 Medium thruster. Added Low Profile RCS.Changes: Added additional nodes to some parts. Increased the player's starting resources. Increased collision damage.Fixes: Fixed resource node tooltips. Fixed weapon overheating. Fixed maglock not disconnecting if you destroyed the part it was connected to. Fixed issue where some interior parts were difficult or impossible to target with Polytool.. Alpha Update 0.01: Additions: Added damage indicator overlay. Added art for PolyTool. Added more nodes to certain parts. Added ship and players markers to adminmode.Changes: Increased collision damage received by ships. Increased GForce damage on players. Improvements to server browser menu. PolyTool can no longer mine/deconstruct at any range. Adjusted ship weapon damages. Junk collector resets it's timer for ships when a new part is placed.Fixes: Fixed issue with getting out of ships breaking game. Fixed issue with status bars not being repopulated when a ship splits. General fixes for junk cleanup. Fix for player being able to activate items while using a pinpad. Fixed cryopod render layer. Fix for flickering issues with rendering asteroids. Fix for offline games showing up in server browser.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Version 0.00105: Additions:More console commands for admins/offline play (type help in console ~)Saving/loading ships!Parts cost resources to buildResource miningChanges:Ion thurusters balancedDisabled some colliders on ships, giving performance to clientsAdmins don't drop their OP guns on DC (sry)Fixes:Avatars of DCing players not disappearing on clients connecting to a serverParts not being removed on clients if they're DC'd from the server when they're removedMisc fixes. Update Alpha 0.019 Star System Overhaul Patch!: Join the community on our Discord[discord.gg]!Star System Overhaul Patch, We have gone through and updated all of the planets to use the new rendering tool. They should all be much more interesting to explore and build on.Additions: Added parts: Light armor plating in 3 sizes and Medium armor plating in 3 sizes. Added Christmas Tree room part (functions as a small storage and looks cozy). Added Christmas Tree Loot Crate. Added new roof panel art. Added new part: HGas Fuel Tank 3X6. Added panning camera for ships. Added four modes to the camera (Cycle through camera modes with C). Added loot spawns. (Crates (currently disguised as christmas trees) will spawn in certain areas on planets, open them using F to get a surprise!)Changes: Lowered pan distance and max zoom of player camera. Gave the panning camera distance based smoothing. Made the camera freeze it’s panning if you open menus. Made the camera pan relative to zoom. Improved the look of raised terrain. Changed how explosion force is calculated. Rebuilt part explosion method. Improved orbit calculations so trajectory lines are much more stable. Improved how thrusters reverse thrust and thruster damage are calculated.Fixes: Fixed roofs having invalid transforms to check visibility against. Fixed weapons being able to shoot through raised terrain. Fixed map trajectories sometimes turning dark grey. Fixed issue where parts would explode when deconstructed. Fixed issue where explosions could sometimes pull you inwards. Fixed some minor issues with gravity calculations. Fixed issue where atmospheric drag was not being properly applied to objects. Fixed issue where a player or ship could get stuck on the edge of a planet and would not be able to move.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Pre-Alpha Update 0.0013: Additions Added legacy save warning. Part - Solar Panel 2X6. Part - Reactor Core. Part - Panel Adapter 3-2, and Panel Adapter 2-1. Added I-Gas resource nodes. Remaining materials node art. Ship splitting.Changes: Added parameters to resource nodes and harvest tools to control effectiveness/ease of mining. Resource Nodes can use a particle effect as a fullness indicator.Fixes: Exiting small cockpit did not move you to your previous position. Asteroids turn invisible when hitting U key.. Roadmap for remainder of Q3 2018: All content in this post is subject to change and should only be viewed as a rough idea of upcoming features/content. Items are listed in no particular order.Additionally this quarterly roadmap represents an overestimation of what we will be able to complete by the end of the quarter, so naturally there will be many items listed that will not be completed by the end of the quarter.What we want to complete by end of Q3 2018 Tutorial covering the main features in game.The tutorial is currently a basic framework. The tutorial is meant to cover all primary areas of the game. Tutorial is meant to update based on actions the player completes. Ship UI.The ship user interface will display key information to the player such as fuel quantities, mass, part count, etc. The ship UI will also have a separate hotbar which can socket the different weapons and functions on the ship. The ship UI should also have a tab menu system allowing the player to access deeper functions gathered from parts on the ship, such as radar and automatic weapon targeting. Community/Local Hosted Servers.Players should be able to host their own games using their local machine or a dedicated server. Players should be able to control whether their hosted games are private, password protected and have access to additional server settings. Persistent Inventory.The player’s inventory should persist through logging in and out of a server. The player’s inventory should persist through server restarts. Resources as items ingame.Resources are currently stored in containers on the character. Resources need to be in game items like weapons and tools which can be added to the inventory and put down into the game world. Ability to target weapons better.Currently weapons fire from the weapon towards the cursor. This setup functions but can be better. Weapons should be changed to prioritize hitting objects/terrain under at the cursor’s position. Ability to secure/protect your ships/bases.Pin Codes were added for doors, these need to be added to other functional parts on a ship including the cockpit. When a pin code is set on a cockpit and the cockpit is locked, only players with access will be able to use their PolyTool to place, repair, or deconstruct parts on that ship. Additionally without pin code access you cannot use any function on a part that is locked. Supply Drop / Pod crash events.These events should occur periodically where a supply drop or pod will crash on asteroids or planets. The supply drop / pod can be looted for gear and resources. Basic AI.First iteration of AI, providing some PvE experiences for players as well as providing a peacekeeping system near spawn locations. Consumables.There is currently no way to heal your character or recharge your suit energy/fuel levels. Consumable items will be added that can be crafted to serve this purpose. Refueling of resource containers.Resource containers currently have a passive recharge rate, this needs to be removed and a method for players to refuel their resource containers added. Crewed and uncrewed turrets.Manned turrets that can be entered and controlled by players along with auto turrets (primarily point defense cannons). Crafting of items.Crafting of weapons / gear / consumables is a priority feature. Players should be able to craft their gear rather than hunting for it in the world.New PartsSpawn bay.Ion RCS.Two seat Bridge.Point Defence Cannon Turret (Auto).Laser System Turret (Manned)Side Mount Cannon.1X4 Solar Panel.2X2 Angle Girder/Panel.

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