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About This Game NIGHTSIDE is a four races sci-fi base building real time strategy game set on the dark side of an unknown planet where the valuable "green ice" resource can be found. Follow Adam, a human explorer, as he discovers the secrets of this dark world through a story-driven single player campaign.Key Features14 MISSIONS STORY DRIVEN SINGLE PLAYER CAMPAIGN – follow the human explorer Adam through his journey of discovery of a dark world as he witnesses the war between two alien races while hoping that help will come from his fellow humansVersus AI – sharpen your skills in battles versus a challenging AI (18 maps and 3 difficulties available) Other Points Of Interestno fog of war, just lights of your units/buildings for vision four races with different gameplay mechanicsfast paced combat oriented gameplayintuitive and accessible interfaceall races have mobile basesgood balance between micro and macro management 1075eedd30 Title: NightsideGenre: Indie, StrategyDeveloper:OMNIDREAM CREATIONSPublisher:OMNIDREAM CREATIONSRelease Date: 2 Apr, 2015 Nightside Download 100mb nightside book list. nightshade meaning. nightside zenekar. nightside series goodreads. uthark nightside of the runes pdf. nightside in german. behexen nightside emanations rar. temple nightside youtube. nightside book 2. nightsiders. ilwu nightside final. lord nightshade wizard101. emperor nightside eclipse rar. lyrics nightside of eden. nightside viper. nightside eclipse. nightside quotes. nightside youtube. nightside dead boy. nightside que significa. ksl nightside podcast. ilwu nightside early. read nightshade online. nightshade foods. nightshade menu. nightside collection. nightside final ilwu. 12 nightside. nightside comic. venus night side. nightside series review. nightside jazz and blues. nightside facebook. night side henry mancini. nightside book 1. nightside on demand. 3001 nightside drive. 3001 nightside dr. nightside forces. nightside with dan rea. nightside doubleback list. nightshade plant. coś z nightside. night side light. nightside security agency. firmament - nightside valkyries. black knight side. is nightside a word. night side video. temple nightside facebook. nightside hd. nightside of the runes. nightside aurora. nightside novels. nightside eclipse lyrics. temple nightside condemnation rar. behexen nightside emanations lp. thomas karlsson nightside of the runes pdf. nightside project. nightshade medicine. nightside the long sun. nightside tv movie. nightside characters. in the nightside eclipse download. download night side. nightside green. wizard101 unlock nightside An interesting RTS that takes me back to the classics from the 90s. The dark setting is quite interesting. I also like the mobility of all races. Graphics are more than decent.Recommended!. Game is too easy and needs serious polishing. Coding is not optimized so there are slow game play issues. Overall it is a fun game and has some interesting twists for units, but unless you really need a new rts stick to something tested and optimized. Having a major framerate drop during a 10 v 10 unit skirmish kills the mood.. I wouldn't say the game is bad, it's just old. I'll be generous and call it 'nostalgic', but this game would feel right at home in the late nineties. I'm not sure why I'd want to play a game that ignores all the advances we've made in the last twenty years.. I thought it might be nice to add a little more about the units and race trade offs: some of this is related elsewhere, but having it all in one place is helpful.Nova:All buildings must be landed before use, but can be moved and relanded.Three ground units: two attack air and ground, the mid-sized one only attacks ground. The smallest ground units are really fun for harassment of enemy extractors, and are almost invisible. Three air units, the smallest one only attacks air. The biggest unit for this race is a Flagship, which of course, flies.There is a special drone which can disable weapons in the opponent's army and also attacks ground.The big defense for the mothership is a drone release similar to SC2 carriers.There is a special ability for the probes which releases three small "flashlight" drones, which move in sync with the probe. It has enough range that parking the probes near your enemy and using the drones is effective.YX:This is a sort of "Transformer" race, with the most flexibility (everything is built out of the same building blocks "Cells", which are mobile). A not entirely bad option with this race is to build one probe and a ton of cells and then tailor your army once you know what you are facing. Buildings are not mobile, once built, but can be split back into cells. I think you have to build ground tech before air, but you have the option of scrapping the building, so it's not as big of a deal as with Nova if you want to go all air.There is a special ability for one of the midsized units which bumps up how hard adjacent units hit.The mothership defense is a shockwave with decent area.The light option for the probes is a scanning ability, which basically gives a really big circle of vision around the probe. The big unit for this race is a ground unit, so a little easier to counter than the Nova and Human flagships.The upgrades for YX have more levels than for the other races, not sure if that means they can ultimately hit harder.Human:All of the human buildings are mobile, so you can have fun with moving your base around, and the "static" defenders are easier to get into position. The units are more limited for this race in terms of what they can attack (you have all the permutations of "air" or "ground" units that can only attack air or ground, it is sometimes hard to remember), so you need to be careful with what you attack with what. There is a special ability for the second largest air unit which creates a vortex which attracts enemy fire.The mothership defense is a missile attack, and the probe special ability is the best one in my opinion, which are a series of torches that you can drop and leave. Torches can be destroyed by the enemy, however.The flagship is a big air unit, which is probably the best unit in the game for killing the opponent's mothership because of the missile attack.Overall note: with all races, the mothership defense and the flagship special ability are one and the same. All of the races have a unit which repairs others, something which always bothered me about starcraft (they have advanced technology and it Never Breaks? Really?).Mouse actions:In general, left click selects units, middle click pans, right click places\/initiates actions. To attack move, use left alt plus right click. To select all units of a given type, use Shift plus left click.. quot;Nightside" is an RTS that features/will feature three races, a single resource, a campaign, online multiplayer (2-4 players), and AI skirmishes (currently 1 vs 1). I am rather disappointed in the way RTS's seem to be heading as of late with regards to large skirmish battles (or lack thereof)...back in my day we had some really great eight player skirmish battles in "Warcraft II". Had this game been priced the same as "Grey Goo", I'd probably give it a "no-recommend". Luckily, the Early Access price is only ten bucks, which isn't bad when you compare it and its features to the aforementioned game that goes for fifty. I'm not sure how I feel about "the night" replacing your typical fog-of-war...I kind of miss the shroud and being able to see territories that I've already discovered. As it stands, this game is fairly enjoyable though I wouldn't mind seeing some larger maps and more AI opponents on the field at once. https://www.youtube.com/watch?v=hcgfxo9nlxg. Ehhh.... It's a nice enough looking game, but it lacks a good feel to it. Most units are fairly similar, varying only in terms of health, and whether or not they can attack air/ground units. The economy needs to be modified, I think, so that there's at least some sort of throttle that might lead to a sense that the early game differs significantly from the late game. There's probably room for improvement along these lines, but I'm just not captivated enough to wait for it to change, or to come back if it does.. I think if you are reading reviews for this game you will know that its an early acess game, and as all games in this state this one is not finished and needs polish.So what can you expect from the current early access version.The Good- interesting unit variety- simple economic model- Decent faction variety- moving factories!- Simple but cute graphics- Simple but serviceable Ai compared to games like starcraft 2The bad- unfinished ui- unbalanced unit stats- numbers battle for the most part- lack of some commands or default key combinations used in regular RTS`s- (Personal complaint) game is too dark, but it gives some personalityShould you buy this game?- Well i got the game to support it`s development cause i think it has a lot of potencial, and should you feel the same way go ahead and buy it.- If your looking for a more finished product to fill your RTS needs, either wait for the game`s release or go buy an already released game.Cheers and happy gaming.. Good concept, exept that the enemy just rekt me in easy mod, I remember in Supreme Commander there was a mod called "skirmish" to test a map and where we can control everyone on the map, so that we don't die in the first 5mins!. In a world starved for RTS, finding an two-developer team make such a game warms my heart. This is but a flawed gem, a great idea with moderately well made execution.Nightisde doesn't do tremendous things, both good or bad, however it's definitely solid and really fun.Pros:-Fantastic atmosphere: the game is completely dark outside of units' lights which gives a huge sense of outlandish isolation.-Factions are original on their own, I really enjoy the YX cell-based base and unit building which requires constant creation of Cells.-AI does pose a challenge, even at lower difficulties, but doesn't seem unfair at all.-Map expansion is handled nicely and can be a focus point since very early stages of the game, as factions have independent building methods from their gatherers.-Music is incredible, all tracks are catchy and fitting to the atmosphere.-No tiny pop limit: huge armies are bound to happen.-No bugs so farNeutral:-Very simple mechanically: units don't have crazy abilities or require too much understanding to be played well and researches are straightforward. This reminds me a lot of old-school RTS, which for me is a plus.-While graphically interesting, with great designs here and there for units and a solid indentity for all factions, units themselves are quite difficult to tell apart, specially air units.-Resources are infinite, another plus for me as a player but does remove a layer of strategy from the overall experience.-Haven't tested the multiplayer yey, can't comment on that.Cons:-Optimization isn't really there: when huge armies fight framerate drops constantly, however my PC is rather crappy.-Lacks a few quality-of-life go-to functions most RTS past the 00s have, such as queueing actions, formations, minimap filters and a few unit-selection elements.-Sound itself is really bland: no unit responses loses them a lot of personality and boring combat sounds, lack of audio warnings and overall nonexistant sounds for UI might be annoying.-Campaign story had potential but lack of any sort of depth on Adam's monologues made it shallow.I'd rate it 7.5\/10. No save game functionality. Imho an absolute no-go for a RTS.

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