top of page
Search
corsatybergprim

Alchemist's Castle Crack By Razor1911 Download





















































About This Game Discovering the philosopher's stone turned the wise and kind alchemist into a power hungry, selfish tyrant. Task of stopping him falls upon you, the former apprintice of the alchemist. Discover the secrets of the Alchemist's Castle, survive and destroy the philosopher's stone!Alchemists's Castle is a 2D side-scroller platformer, inspired by old-school Metroid and Castlevania games.Key Features Non-linear exploration Old-school metroidvania experience Intriguing story 7aa9394dea Title: Alchemist's CastleGenre: Action, Adventure, IndieDeveloper:Kabuk GamesPublisher:Kabuk GamesRelease Date: 2 Nov, 2017 Alchemist's Castle Crack By Razor1911 Download alchemist's castle ps4 review. alchemist castle street liverpool. alchemist in castle clash. alchemy generals castle age. alchemist castle ps4 trophies. alchemist castle clash. alchemist castle ps4 trophies. alchemist's castle. alchemist castle steam. alchemist's castle ps4 trophy guide. the alchemist newcastle. alchemist castle steam. alchemist's castle trophies. alchemist castle hotel prague. alchemist's castle walkthrough. alchemist hustle castle. alchymist prague castle. alchemist's castle gameplay. the alchemist castle street. alchemist's castle. alchemist in castle clash. alchemist's castle ps4. alchemist's castle trophy guide. alchemist's castle gameplay. alchemist's castle ps4 review. alchymist prague castle suites. alchemist's castle trophies. alchemist's castle walkthrough. alchemist hustle castle. alchemist's castle ps4 trophy guide. alchemist's castle ps4. alchemist's castle trophy guide. alchymist prague castle suites. the alchemist newcastle. the alchemist castle street. alchemy generals castle age. alchemist castle street liverpool. alchemy castle hollywood hills. alchemist castle hotel prague. alchemist's castle review. alchymist prague castle. alchemy castle hollywood hills. alchemist's castle review. alchemist castle clash Simple but effective metroidvania game, short and sweet with an amazingly low price tag, there's a few puzzles with a neat storyline and gameplay that feels like a lot of care and attention has been applied. You get roughly 2 hours of play from this little gem and the difficulty level is moderate which makes it a pleasant experience. Money well spent!. Unplayable garbage. I don't know why crap like this is allowed to be released in the first place.The graphics are a complete mess and make "Top Banana" look sophisticated.The controls are very slippery and don't always respond...the "low jump/high jump" mechanic is deeply flawed...and for some reason pressing Escape doesn't do anything because the dev has decided to use "P" instead. Which the game identifies with a "Pause" symbol for some reason. Oh, and "up" doesn't enter doors as you might expect - you have to use Return. But you can't look any of these up during the game so unless you memorised them before starting you're screwed. The game claims to have multiple paths, but the truth is it's actually very limiting in which way you can go depending on your upgrades, so you just end up spending backtracking all the time. "Can I make that jump now? Still no? Right. Must be ANOTHER potion around somewhere"The collision detection is horribly broken. I fell through the floor three times in about 20 minutes.The music is horrible. Sounds like they were going for some sort of old-school Amiga tracker module style..but it just sounds cheap and nasty.The checkpoint system is completely random. You can pass 3 in about 30 seconds then not see one for several minutes. So when you die for the 17th time in the same spot thanks to the aforementioned janky controls, you have to cross the same 4 or 5 rooms again.If the game has an "intriguing story" as they claim...I don't know what it is. There are dozens of journals littering the place. Which I think the player character wrote. Which wouldn't make any sense. And if it wasn't...why are they so out of order?It's cheap, but your time isn't free and it's better spent on other things.. I am a huge fan of Metroidvania games and this one is so much fun. I have played and watched it evolve into a very polished game. I say congratulations to the developers for making such a great game first time out!. Now I am stuck on the final boss battle. I will keep on trying to beat him until I succeed. I rage quit a couple of times a night but the rage is at myself for not reacting fast enough.Thank-you Kabuk Games!. Pretty good. Pretty well drawn and pretty well animated, and the few mechanics work quite well.I was a little underwhelmed at the general lack of variety in this game, though. I encountered bats, rats, slimes, ghosts that follow you, ghosts that shoot at you (and use the same sprites as the other ghosts), and the alchemist, himself, and for environments, I only encountered a grassy area and the dungeon area. That said, though, I found some cool details in the dungeon that added some visual variety: I saw some vases, bookshelves, tables and chairs, as well as some skeletons. Those details were a nice touch, and I would have liked to have seen more of them. The traps, I found included spikes, extending and retracting spikes (that use the same sprites as the normal spikes), acid, cannons, and buzz-saws. I also encountered wooden boxes and metal boxes which I needed to do the game's puzzles.This next part might sound weird, but I found that the rooms - design wise - were very square and relied a lot on small lift platforms and platforms that you can jump up through and land on. I found navigating the mainly square rooms and jumping on those samey-feeling platforms and/or waiting for them to lift me up, bland. I feel that if the designer(s) changed the shapes and layouts of the rooms to be more interesting, the rooms might not need to rely on these platforms as much, and the rooms would feel more distinct and interesting, even with the fairly limited art assets.I sometimes found the puzzles to be quite good - I needed to think about how I was going to approach some of them, and that was cool, even though block pushing puzzles aren't my favorite.(Keep in mind that I didn't get 100% completion in this game, so there may be more things that I simply didn't come across. I'm just sharing what I personally found after playing through it and beating the alchemist.)Is it a bad game? No. As I said at the start of this, it's pretty good. It's simple and uses its fairly limited art assets and mechanics quite well. And for such a cheap price, I'm glad I bought it and gave it a play.. Fun and simple open world platformer. Nice progression, lots of backtracking and exploring the levels to complete the journal for an alternate ending. Couple hours of fun for a buck! Patch notes: Player sliding on a moving platform bug fixed. Version 050918 Patch Notes: - Instant death bug fixed. Version 050818 Patch Notes: About the Linux version:For some reason Unity refuses to make a decent build for Linux. I'm working on it and as soon as got a working version I will post the update.- Camera system change (the game feels much more smoother)- Performance fixes. Achievements!: - Achievemets added- Minor bug fixes. We got an award!: We got our very first award! It is a Kristal Piksel award for the game design.Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.. Version 050918 Patch Notes: - Instant death bug fixed. Patch notes: Player sliding on a moving platform bug fixed. Version 020519 Patch Notes: - Instant death bug fixed (again). Version 150718 Patch Notes: - Door visuals updated- Torch visuals updated- Option to turn off camera shake added- XBox button prompts not showing up is fixed- Added trail to the explosives- Alchemist going into "pacifist mode" bug is fixed- Menu background changed to video instead of animation (was not showing up correctly on some resolutions)- Basic movement tutorial improved- Added object pooling for better performance- Bypass of a puzzle with a double jump fixed. Patch notes: - Explanations about map modes added- Font changed- Unbreakable box visuals changed- Main menu visual changed- Volume of "hit sound" for the player increased

1 view0 comments

Recent Posts

See All

Comments


bottom of page